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Articles
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Title
Rating
Views
Author
Added
MMORPG Principals and basics
3.4
5994
Lew
21st Jan 04
Difficulty curve is one of the most important aspects of a good game
4269
KlikFactory
29th Jun 03
Originality is the KEY to a fun game!
4637
KlikFactory
30th Jun 03
Commence the comments!
3.5
4864
Tigerworks
9th Aug 02
The every event (and speed)
4.1
7005
Tigerworks
8th Oct 04
Making a bug-free game
4.1
6833
Tigerworks
2nd Jul 02
The Many Benefits of 'Organised Coding'
5118
Tigerworks
2nd Jul 02
Everything has gone Loopy!
4
8017
Tigerworks
3rd Jul 02
Why get MMF 1.5?
3
9792
Tigerworks
4th Jul 02
Advanced Fastlooping
3.55
6772
Tigerworks
7th Dec 04
HTTP for clickers
3.85
10827
Tigerworks
3rd Jan 05
Ideas for games
3.4
5080
Tigerworks
6th Oct 02
Need webhosting?
3.85
7960
Tigerworks
28th Apr 03
Command Line Fun
4
8003
Tigerworks
28th Oct 02
INI
3.3
9197
Tigerworks
23rd Jul 02
Videogames taught me activism
5639
Yai7
13th May 18
Can't decide which game to make?
3.7
5559
Muz
15th Mar 04
Quick, easy, yet deep storylining
3.8
6166
Muz
3rd Apr 04
More tips on making your games smaller, Muz's style
2.5
6187
Muz
24th Jun 03
Always or Every (time) conditions
3.8
5553
Muz
4th May 05
Muz's Guide to Writing a Good Article
3.45
5399
Muz
30th Apr 04
Muz's Guide to Making a Realistic Physics Engine
3.95
8911
Muz
1st Sep 05
Game Design Goals
First thing to do when starting a game...
4897
Muz
29th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
4
4671
Muz
30th Jun 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
4.15
5310
Muz
3rd Jul 09
Losing doesn't always have to be a bad thing
5231
Muz
23rd Aug 03
A quick guide to hiring
4664
Muz
30th May 08
Muz's Guide to Designing a Good Villain
4.05
8787
Muz
4th Nov 04
Making money from games
A few guidelines to keep in mind
3.35
5835
Muz
18th Feb 10
The Alert Admin button
3
4450
Muz
10th Jul 08
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